Glaze-sourced plays: 70/30
Sessions that arrive through Glaze Games search, category pages, the home page, or recommendations. You keep 70% of net ad revenue and we keep 30% for hosting, ad operations, and distribution.
Integrate once, test the complete platform locally, and apply to reach Glaze Games players across modern browsers. Accepted partners receive clear QA and commercial terms.
<script src="https://glazegames.com/sdk/v3/glaze.js"></script>
<script>
async function boot() {
await Glaze.init(); // connects, or enters local simulator
Glaze.game.loadingStop(); // splash done — show the menu
Glaze.game.gameplayStart(); // round begins
// reward the player with a rewarded ad
await Glaze.ads.requestAd('rewarded', {
adFinished: () => grantReward(),
});
// cloud save that follows the player across devices
await Glaze.data.setItem('progress', { level: 7 });
}
boot();
</script>70% to you on players Glaze Games brings. 100% to you on players you bring, tracked by your referral link.
Sessions that arrive through Glaze Games search, category pages, the home page, or recommendations. You keep 70% of net ad revenue and we keep 30% for hosting, ad operations, and distribution.
Sessions that start from your referral link, tracked when the player lands. We take nothing on the audience you built; you keep 100% of net ad revenue from those plays.
Connect a Stripe account once for identity, tax forms, and bank details. Request a payout from your dashboard whenever your balance clears $10. Earnings are reported per game.
Add the SDK to your HTML5 build and use simulator mode to test lifecycle events, ads, saves, and identity before applying.
Talk to people who understand casual web games. Clear feedback, fast review, and a hand getting your integration right.
Share your playable build with the team. Accepted partners receive onboarding steps and a private QA path before launch.
Add one <script> tag and the whole platform is available on window.Glaze.
Rewarded and midgame interstitials with start / finish / error callbacks so you can pause and mute cleanly.
A simple key/value store that follows the player across devices — getItem, setItem, removeItem.
Show a sign-in prompt, read the current player, and mint a short-lived JWT to verify on your own backend.
Submit scores and read global, friends, daily or weekly boards — plus the current player’s own entry.
Unlock achievements by id and read the full unlocked set back at any time.
List available products and run in-game purchases priced in micros, with a clean restore flow.
Player-respecting formats and commercial terms confirmed before launch.
Rewarded and interstitial callbacks let games pause and mute cleanly. Live demand is enabled only after a game passes approval.
You keep 70% of net ad revenue on players Glaze Games brings and 100% on players who arrive through your referral link. Definitions of net revenue and reporting are confirmed in writing before launch.
Commercial terms, identity, tax details, payment timing, and the minimum threshold are confirmed before an accepted game goes live.
No native port required. Integrate, test, apply, and pass QA.
Drop the v3 script into your game and call Glaze.init(). Wire up loading, gameplay and ad events. Everything runs in a local simulator until you deploy.
Use simulator mode and the SDK tester to verify lifecycle, save, identity, leaderboard, and ad callbacks before review.
Send the team a playable build. If accepted, it is checked against the published QA requirements before distribution.
Accepted partners review the revenue share, reporting, payout timing, and tax requirements before monetization is enabled.
A dev-friendly home for your browser games — built to help small studios win.
Reach browser players without maintaining separate native builds, subject to QA, licensing, and publishing approval.
A supportive ecosystem and a team that helps you succeed — from integration to optimization to featuring your best work.
One SDK covers the platform hooks. You keep 70% on Glaze-sourced plays and 100% on plays from your own referral link.
Any HTML5 / WebGL game that runs in a modern browser — built in Unity, Godot, Construct, PlayCanvas, Phaser, plain JavaScript, or anything that exports to the web. If it loads in an iframe, it can run on Glaze Games.
You keep 70% of net ad revenue on players Glaze Games brings and 100% on players you bring through your referral link. Payouts go through Stripe Connect and can be requested from your dashboard once your balance reaches $10. Definitions of net revenue, reporting, and tax requirements are confirmed in writing during partner onboarding.
Any session that starts from your referral link, including links on your own site or store page. Your link uses utm_source=dev and utm_campaign set to your developer slug, or a ?ref= parameter with the same slug, and is recorded when the player lands. Sessions that arrive through Glaze Games search, category pages, or recommendations count as Glaze-sourced.
The SDK is optional but recommended — it unlocks ads (your main revenue), cloud saves, player auth, leaderboards and achievements. A game with no SDK still runs, it just earns less and has no cross-device features.
Yes. When the SDK can’t reach the Glaze platform it transparently enters simulator mode: ads show a placeholder, saves go to localStorage, and a test player is available. You can build and verify the entire integration locally before uploading anything.
Review timing depends on the queue and the build. After you apply, we confirm the expected timing and check loading, lifecycle events, controls, content, and policy compliance.
Yes. You retain ownership of your IP, code, and branding. Updates and removal requests are coordinated through partner support during early access.
Read the SDK documentation, test your integration locally, and send us a playable build when you are ready.