Free, credited listing
Your browser game is listed on Glaze Games for free, credited to your studio with a followable link to your site.
A free listing credited to your studio, a home-page feature in your launch week, and no exclusivity. Your game stays on your own hosting, and the ads inside it stay yours. Revenue share on Glaze’s own ads is not offered yet; we will announce it when payouts are live.
<script src="https://glazegames.com/sdk/v3/glaze.js"></script>
<script>
async function boot() {
await Glaze.init(); // connects, or enters local simulator
Glaze.game.loadingStop(); // splash done — show the menu
Glaze.game.gameplayStart(); // round begins
// cloud save that follows the player across devices
await Glaze.data.setItem('progress', { level: 7 });
}
boot();
</script>Six clear terms, nothing hidden. If we add more later, it will be written here first.
Your browser game is listed on Glaze Games for free, credited to your studio with a followable link to your site.
Your game gets a spot on the Glaze Games home page during its launch week.
You keep 100% of the ads inside your own game. Glaze only shows its own ads around the player, never inside your build.
Keep your game on your own site, Poki, CrazyGames, itch.io, anywhere else you like.
A plays report after two weeks, plus your own tracked link, glazegames.com/game/<your-slug>?ref=dev_<your-slug>, so you can see what your audience does.
We embed your game from your own hosting, so you stay in control and can pull it at any time. It must load in an iframe on glazegames.com and be family-friendly.
Host the game yourself and give us the https link to the page where it plays. We embed that page.
No X-Frame-Options or CSP frame-ancestors rule that blocks glazegames.com. We run a quick automatic check when you submit and tell you if framing is blocked.
No mature content, and you confirm you own or have the rights to publish the game.
Tell us about your game. We read every submission, run a quick automatic check on your link, and reply by email.
So nobody is misled about what the program is today.
The ads Glaze shows around the player are Glaze’s own, and we are not sharing that revenue yet. We will announce it when payouts are live, and nothing on this page promises it.
Whatever ads or monetization you run inside your own game keep working as they do on your site. We do not touch them.
We review each game by hand, reply to your email, and agree a launch week with you if it is a fit.
No native port and no SDK required. Host it, submit it, we review it.
Put your HTML5 build on your own hosting and make sure it loads inside an iframe on glazegames.com.
Fill in the short form with your studio, the game, and the https link where it plays.
We play it, check framing and content, and reply to your email. No SDK is required.
We list it with your credit, feature it on the home page, and send your tracked link. A plays report follows after two weeks.
If you like, link to your game on Glaze Games from your own page. It is optional but appreciated, and it is a normal followable link. Replace YOUR-GAME-SLUG with the slug we send you.
<a href="https://glazegames.com/game/YOUR-GAME-SLUG?ref=dev_YOUR-GAME-SLUG"
style="display:inline-flex;align-items:center;gap:8px;padding:11px 20px;border-radius:999px;background:#ff78c8;color:#fff;font:700 14px/1 system-ui,sans-serif;text-decoration:none">
<svg width="14" height="14" viewBox="0 0 24 24" fill="#fff" aria-hidden="true"><path d="M7 4.5v15l13-7.5z"/></svg>
Play on Glaze Games
</a>The SDK is optional and not needed to be listed. If you want it, add one <script> tag and the platform features are available on window.Glaze, with a local simulator for testing.
Rewarded and midgame interstitials with start / finish / error callbacks so you can pause and mute cleanly.
A simple key/value store that follows the player across devices — getItem, setItem, removeItem.
Show a sign-in prompt, read the current player, and mint a short-lived JWT to verify on your own backend.
Submit scores and read global, friends, daily or weekly boards — plus the current player’s own entry.
Unlock achievements by id and read the full unlocked set back at any time.
List available products and run in-game purchases priced in micros, with a clean restore flow.
Six things: a free listing credited to your studio with a followable link to your site; a home-page feature during your launch week; 100% of the ads inside your own game stay yours, because Glaze only shows its own ads around the player; no exclusivity; a plays report after two weeks with your own tracked link; and embedding from your own hosting so you can pull the game any time.
Not yet. Revenue share on the ads Glaze shows around the player is not offered at the moment. We will announce it when payouts are live. Until then the deal is the listing, the launch-week feature, the credit and link, the report, and keeping everything you earn inside your own game.
Any family-friendly HTML5 / WebGL game that runs in a modern browser, built in Unity, Godot, Construct, PlayCanvas, Phaser, plain JavaScript or anything that exports to the web. If it loads in an iframe on glazegames.com, it can run on Glaze Games.
On your own hosting. We embed your page, so you keep control and can pull the game at any time. It must allow framing on glazegames.com, meaning no X-Frame-Options or CSP frame-ancestors rule that blocks it. We check this automatically when you submit.
Yes. There is no exclusivity. Keep it on your own site, Poki, CrazyGames, itch.io, or anywhere else.
We send you a plays report after two weeks, and you get your own tracked link, glazegames.com/game/<your-slug>?ref=dev_<your-slug>. Share it anywhere and visits from it are recorded under your studio.
It is optional but encouraged. A small “Play on Glaze Games” badge on your game’s page helps players find you there. Copy-paste code is on this page.
No. A game embedded from your own hosting runs without it. The SDK documentation is available if you want cloud saves, leaderboards, achievements and player sign-in, and it has a local simulator for testing.
Yes. You keep ownership of your IP, code and branding, and you can ask us to remove the game at any time.
Free, credited, and you keep your game on your own hosting. Send us the link and we will take it from there.