Glaze Games
Glaze Partner Program

Publish your browser game on Glaze Games, free and credited

A free listing credited to your studio, a home-page feature in your launch week, and no exclusivity. Your game stays on your own hosting, and the ads inside it stay yours. Revenue share on Glaze’s own ads is not offered yet; we will announce it when payouts are live.

Works with
  • Unity
  • Godot
  • Construct
  • Phaser
  • PlayCanvas
  • Plain JS
index.html · Optional SDK quickstart
<script src="https://glazegames.com/sdk/v3/glaze.js"></script>
<script>
  async function boot() {
    await Glaze.init();          // connects, or enters local simulator
    Glaze.game.loadingStop();    // splash done — show the menu
    Glaze.game.gameplayStart();  // round begins

    // cloud save that follows the player across devices
    await Glaze.data.setItem('progress', { level: 7 });
  }
  boot();
</script>
FreeListing, credited to your studio
100%Of the ads inside your own game stay yours
0Exclusivity: publish anywhere else too
45K+Games in the wider catalog
The offer

What you get

Six clear terms, nothing hidden. If we add more later, it will be written here first.

Free, credited listing

Your browser game is listed on Glaze Games for free, credited to your studio with a followable link to your site.

Home-page feature in launch week

Your game gets a spot on the Glaze Games home page during its launch week.

Your in-game ads stay yours

You keep 100% of the ads inside your own game. Glaze only shows its own ads around the player, never inside your build.

No exclusivity

Keep your game on your own site, Poki, CrazyGames, itch.io, anywhere else you like.

Plays report and your own link

A plays report after two weeks, plus your own tracked link, glazegames.com/game/<your-slug>?ref=dev_<your-slug>, so you can see what your audience does.

Embedded from your hosting

We embed your game from your own hosting, so you stay in control and can pull it at any time. It must load in an iframe on glazegames.com and be family-friendly.

Requirements

What your game needs

  • A playable https page

    Host the game yourself and give us the https link to the page where it plays. We embed that page.

  • Allows framing on glazegames.com

    No X-Frame-Options or CSP frame-ancestors rule that blocks glazegames.com. We run a quick automatic check when you submit and tell you if framing is blocked.

  • Family-friendly, and yours to publish

    No mature content, and you confirm you own or have the rights to publish the game.

Submit

Submit your game

Tell us about your game. We read every submission, run a quick automatic check on your link, and reply by email.

Submit your game

Free, credited to your studio, and you can pull it any time.

Only used to reply to you about this game.
Plainly

Ads and money, stated plainly

So nobody is misled about what the program is today.

No revenue share on Glaze’s ads yet

The ads Glaze shows around the player are Glaze’s own, and we are not sharing that revenue yet. We will announce it when payouts are live, and nothing on this page promises it.

Your ads are your business

Whatever ads or monetization you run inside your own game keep working as they do on your site. We do not touch them.

A real person reads every submission

We review each game by hand, reply to your email, and agree a launch week with you if it is a fit.

How it works

From submission to launch week in four steps

No native port and no SDK required. Host it, submit it, we review it.

  1. Host your game

    Put your HTML5 build on your own hosting and make sure it loads inside an iframe on glazegames.com.

  2. Submit it below

    Fill in the short form with your studio, the game, and the https link where it plays.

  3. We review it by hand

    We play it, check framing and content, and reply to your email. No SDK is required.

  4. Launch week

    We list it with your credit, feature it on the home page, and send your tracked link. A plays report follows after two weeks.

Optional

Add a “Play on Glaze Games” badge

If you like, link to your game on Glaze Games from your own page. It is optional but appreciated, and it is a normal followable link. Replace YOUR-GAME-SLUG with the slug we send you.

Your game page · badge
<a href="https://glazegames.com/game/YOUR-GAME-SLUG?ref=dev_YOUR-GAME-SLUG"
   style="display:inline-flex;align-items:center;gap:8px;padding:11px 20px;border-radius:999px;background:#ff78c8;color:#fff;font:700 14px/1 system-ui,sans-serif;text-decoration:none">
  <svg width="14" height="14" viewBox="0 0 24 24" fill="#fff" aria-hidden="true"><path d="M7 4.5v15l13-7.5z"/></svg>
  Play on Glaze Games
</a>
Optional SDK

Want cloud saves, leaderboards or sign-in?

The SDK is optional and not needed to be listed. If you want it, add one <script> tag and the platform features are available on window.Glaze, with a local simulator for testing.

Ads

Rewarded and midgame interstitials with start / finish / error callbacks so you can pause and mute cleanly.

Cloud saves

A simple key/value store that follows the player across devices — getItem, setItem, removeItem.

Player auth

Show a sign-in prompt, read the current player, and mint a short-lived JWT to verify on your own backend.

Leaderboards

Submit scores and read global, friends, daily or weekly boards — plus the current player’s own entry.

Achievements

Unlock achievements by id and read the full unlocked set back at any time.

Purchases

List available products and run in-game purchases priced in micros, with a clean restore flow.

See the full API reference
FAQ

Developer FAQ

What does the Glaze Partner Program include?

Six things: a free listing credited to your studio with a followable link to your site; a home-page feature during your launch week; 100% of the ads inside your own game stay yours, because Glaze only shows its own ads around the player; no exclusivity; a plays report after two weeks with your own tracked link; and embedding from your own hosting so you can pull the game any time.

Do I earn a share of Glaze Games’ ad revenue?

Not yet. Revenue share on the ads Glaze shows around the player is not offered at the moment. We will announce it when payouts are live. Until then the deal is the listing, the launch-week feature, the credit and link, the report, and keeping everything you earn inside your own game.

What kind of games can I submit?

Any family-friendly HTML5 / WebGL game that runs in a modern browser, built in Unity, Godot, Construct, PlayCanvas, Phaser, plain JavaScript or anything that exports to the web. If it loads in an iframe on glazegames.com, it can run on Glaze Games.

Where is my game hosted?

On your own hosting. We embed your page, so you keep control and can pull the game at any time. It must allow framing on glazegames.com, meaning no X-Frame-Options or CSP frame-ancestors rule that blocks it. We check this automatically when you submit.

Can I publish the game elsewhere too?

Yes. There is no exclusivity. Keep it on your own site, Poki, CrazyGames, itch.io, or anywhere else.

How do I see how my audience behaves on Glaze Games?

We send you a plays report after two weeks, and you get your own tracked link, glazegames.com/game/<your-slug>?ref=dev_<your-slug>. Share it anywhere and visits from it are recorded under your studio.

Do I have to link back to Glaze Games?

It is optional but encouraged. A small “Play on Glaze Games” badge on your game’s page helps players find you there. Copy-paste code is on this page.

Do I have to use the SDK?

No. A game embedded from your own hosting runs without it. The SDK documentation is available if you want cloud saves, leaderboards, achievements and player sign-in, and it has a local simulator for testing.

Do I keep the rights to my game?

Yes. You keep ownership of your IP, code and branding, and you can ask us to remove the game at any time.

Put your game in front of Glaze Games players

Free, credited, and you keep your game on your own hosting. Send us the link and we will take it from there.