SDK Tester
A live playground for the Glaze Games SDK. Every button calls the real window.Glaze client loaded from /sdk/v3/glaze.js — the same script you drop into your game. Outside a Glaze parent the SDK runs in its built-in simulator, so ads, sign-in, cloud saves, leaderboards and analytics work end-to-end without deploying.
Ads
Pause and mute your game when an ad starts; resume on finish or error.
Player account
Sign-in opens the host prompt (a fake “TestPlayer” in the simulator).
Cloud saves
Persist player progress. In the simulator this is localStorage; on the platform it hits /api/sdk/saves.
Leaderboards
Submit the player’s best score and read the board. On the platform this hits /api/sdk/leaderboard.
Game lifecycle & analytics
Signal load and gameplay phases, mark “happy moments”, and fire custom events.
Achievements & config
Unlock achievements and read remote flags (with a local fallback).
Console0
Output will appear here. Press a button above to call the SDK.
Tip: the floating Glaze SDK · SIM badge in the corner (added by the SDK in simulator mode) opens the same built-in devtools. Once your game is hosted on Glaze, the exact same calls route to the real platform instead of the simulator — no code changes needed.
