Glaze Games

Groups of adventurers went underground and never came home, and you set out from the town of Lantern's Rest to find them.

Genre
Adventure677 games
Developer
Olav Botterli
Released
Nov 2026
Orientation
flexible

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About the game

About No Map Home

No Map Home is an online fantasy RPG made by Olav Botterli. Groups of adventurers followed the Hollow Star underground and have not come back, and in the town of Lantern's Rest a keeper called Mara burns a lantern for each of them. She gives you your first quest: leave by the south gate, cross into the Lantern March wilderness and rekindle the first of nine watchlights. The world is drawn from above in ink and watercolour and fills in on your map as you walk it. Towns and wilderness are shared with other players, while dungeons, ruins and mines are private to you or your party of up to eight.

You pick one of eight classes (Mage, Fighter, Rogue, Cleric, Ranger, Druid, Necromancer or Bard) and one of six races before you start. The world does not pause: basic attacks land every two seconds while an enemy is in range, and you choose when to move, use abilities and raise your class defense. Being defeated returns you to the checkpoint after five seconds with your levels, abilities and items. One day passes over the whole world every 60 minutes, and at night you can kindle your lantern to see farther or cover it to stay hidden. The game is a free public preview with no ads and no purchases. It has a player chat: guests can read the global channels and can mute them, and writing needs a registered account.

No Map Home is a adventure game created by Olav Botterli. Open this browser edition on Glaze Games.

Game specifications

Released
Nov 2026
Technology
HTML5 browser game
Device support
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Orientation
flexible
Glaze Games login
Not needed to open player
Publisher login
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How to play No Map Home

Choose a class, step out of Lantern's Rest as a guest, and follow the trail of the missing across a shared wilderness and down into the dungeons.

  1. Choose a class and a race on the first screen, then press Play as Guest.

  2. Walk with WASD or the arrow keys, or drag on a touch screen. The quest tracker in the corner shows the direction and distance to your next goal.

  3. Stand next to Mara by the town checkpoint and press E to talk and take the first quest.

  4. Go through the south gate, walk to the signpost and press E to travel to the Lantern March wilderness.

  5. Click or tap an enemy to attack it, press 1 to 6 for abilities and V to defend.

Tips and strategy

  • A guest is only saved from level 2, so reach level 2 before you close the page if you want to come back to the same hero.
  • Your race cannot be changed later. Your class and starting stats are shown before you press play.
  • Opening the bag, map or chat does not pause the world, so step away from enemies first.
  • Q drinks a health potion and R an energy potion. You start with a few of each.
  • Abilities only work with a living enemy selected. Guards and townsfolk are for talking to.

Frequently asked questions

Do I need an account to play No Map Home?

No. Play as Guest starts straight away. From level 2 the game keeps your guest hero for 180 days in the same browser, and you can register inside the game to keep it for good.

Is there chat in No Map Home?

Yes. It is an online game with a player chat. Guests can read the global Chat and Trade channels but cannot write in them, and each channel can be muted in the Chat window. Writing needs a registered account.

Can I play with friends?

Yes. Open Party and Friends to invite a player by name or copy a join link. A party holds up to eight, and guests can join.

Is No Map Home free?

Yes. The studio describes it as a free public preview with no real-money purchases, no subscriptions and no ads.

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